DIGITAL 

LIFE NETWORK

CONNECT

Enjoy all digital content in your free DIGITAL HOME - on every device  in 2D, 3D, VR or AR.

 

10 PROBLEMS 

1 SOLUTION

"Do I really need 10 different apps to reach all my friends? And one app per media provider?"

One app per

content

provider?!

All apps look &

work differently -

endless relearning

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Always register &

share my data?!

Full of text &

language barriers

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Useless effort: Desired content

not available

Too technical, full with unknown symbols

Device not

supported

Annoying ads,

updates &

password resets

Rarely used app:

just garbageing

my device

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Ongoing privacy

scandals

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What do you think: Why are Amazon, Netflix & Facebook so successful?

We believe: Users want content - not apps. So we integrate all content in just one app.

APP AGGREGATOR

Multi-Media-Interface

  • for all video, audio, internet & print

  • own platform for media partners

  • makes their content available in VR/AR & on every device (incl. PS4)

  • cross-provider content searches

  • e.g. video-player: YouTube, PayTV, all TV channels, video calls, social media
     

2 EXAMPLES

but also for Shopping,

Services, Games, Pets,

Education, Travel, etc.


 

Multi-Messenger

 

  • all contacts & chats in one app

       (mail, SMS, other messengers)

  • cross-network chat history

  • cross-network news feed & postings

  • video calls, avatars, AR-stickers

  • proven end-to-end-encryption

  • synchronized on all devices

 
  • all devices

  • live switch between 2D/3D/VR/AR

  • VR-independent

  • App-Aggregator

    • Multi-Messenger

    • Multi-Media

  • maximum immersion

  • data protected

UNIQUE

SELLING

POINTS

VR

3D

2D

 

3D-VR-AR: MAGIC!

Advantages of 

       3D/VR/AR for ...

- extremely intuitive to use

- immersive experience

- social (avatar-system)

- playful (optional, serious too)

- maximum customizable

- free VR/AR availability of their

  (media) content: new target group

- gamification: longer usage

- VR experience: more sharings

- big data (needs users consent)

- almost no competition

- new market & future ready

- endlessly expandable

- starting point VR/AR/BCI

- over 8 revenue streams

partners

users

you?

  + us

... but it's optional!

     (also in 2D)

 

IMMERSION

  • goal: maximum graphical realism

  • free movement & interactive avatars

  • everything interactive & functional

  • handle all objects like in real life

  • exhausts immersion potential of VR

  • fully customizable & expandable via users, partners, brands and media

 
 

MODERN 

AVATARS

... thanks to groundbreaking breakthroughs in VR genetics      even with legs!!! :-O

(hold left mouse button

pressed to move around)

2D photo to 3D avatar

within seconds!

 COMPETITORS

realistic: adult &

bigger target group

realistic: modern & adult avatar-system

realistic: integration of more existing content

realistic: allows VR shopping integration

realistic = standard for user content (no mix)

realistic: allows e.g. product placement

not only VR game - but

interface for all content

connect: use cases beside entertainment

 Advantages of connect's realism

 

8

REVENUE STREAMS

all 8 revenue streams together:

$ 30 to $ 200 per user & year

 
 

MARKET

2D/3D/AR

$

Product Placement & Ads, Data, Polls: reaches all users

In-App-Purchases: average of all users: $ 8.8 (ARPU)

(focus Asia: +40%) up to $ 550 average per paying user

Location Features & VR Shopping: reaches ~10-30%

Combines the huge user numbers of social networks with the high revenues of games & market places!

TAM 2D/3D: 3,484 billion

SAM 2D/3D: ~2 billion, because all devices, worldwide available, useful for everyone

SOM 2D/3D: ~1 billion, because unique as Multi-Messenger & App-Aggregator

(Competitors don't integrate all messages / news into one chat / feed, but only have tabs to switch between different providers, which has little advantage over using browser tabs and doesn't solve the 10 problems we've shown above.)

Focus on 2D/3D/AR:

  • Web, Android & iOS

  • Multi-Messenger (Must-Have-App)

  • AR Pets & Objects

  • Growth-Hacks

SOM VR: only 3-10 millions, but unique opportunity

VR

Advantages VR:

  • little competition: stores will push us

  • focus PlayStation: ~40 free VR apps

  • and 4 million potential VR users     (and 90 million PS4 users for 3D)

  • grow with the market as pioneer

$

VR Store: reaches all VR users & devices

In-App-Purchases: higher ARPU: "build your perfect world

and enjoy it or share it with all your friends (also via 3D)"

Product Placement: more content (e.g. on social places)

VR Shopping: reaches more users in VR (~50-80%)

Location Features: 3D objects as decoration (not only AR)

Taxes & Land Sales: in 2015 alone, Second Life had an estimated GDP of $ 500 millions (similar business model)

Ads, Data & Polls: new chances in VR with low competition

Many business models of the real world can be transferred to the digital, virtual world and are without any competition there. The Spatial Web will replace the 2D Web at the latest with 5G & BCI in the next 10-20 years and connect will play a key role.

*right timing is the key:

having a VR independent value for billions of users gives us the chance to build a huge community in non-VR and - thanks to our 2D/3D/VR/AR live-switch - convert them to new VR users at any time without the need of installing a different app version  

GO-TO-MARKET

... become the starting point for VR

2D/3D/AR

VR

collect users & wait for the right timing*

 2 Main Markets: Apps & VR

Biggest value of social networks: many other users  (cf. FB vs. MySpace)

 

-> address wide target group

 

-> all devices, stores & niches

    (niches: e.g. mails or SMS on the PlayStation)

 

 

 

-> Multi-Messenger: reach more 

     people than in Facebook 

     (because FB and others are integrated)

     & solve chicken-egg-problem 

     of new & empty networks

Multi-Messenger with Gamification

 

TRACTION & TIMELINE

 (8) Ads, Data & Polls  + Partner Content

 (3) VR Shopping & (4) VR Store & (6) Land Sells  + Virtual Homes & User Content

 (2) Product Placement  + Avatars & Social VR

 (7) Location Functions  + Multi-Messenger

 (5) Media Partners  + Multi-Media-Integration

 (1) In-App-Purchases  + Customization

We started in 2015

and most work is almost finished & in testing phase.

 Test-Release

VivePort VR-Store: Popularity Rank 15

out of 1700 VR apps

after 6 Weeks

Start Crowd-Investing-Campaign

Release PlayStore (Android)

Release Steam (PC/VR))

Release Web-Version (PC/VR)

Release Oculus Store (VR)

Release PlayStation (3D/VR)

Release AppStore (iOS)

 Q1 2019

June 2020

March 2020

May 2020

May 2020

June 2020

Q4 2020

Q4 2020

  • > 40.000 downloads

  • up to 4000 monthly active users

  • no marketing measures yet (MVP first!)

  • currently only on PC (Steam & Viveport)

 

GROWTH HACKING

PHASE 1: Optimize everything

(1) optimize app experience with tester feedback

(2) release app in all stores for all devices (incl. PS4)

(3) if necessary invest up to € 100k in ASO, SEO,           influencers & YouTube to get 30,000 active users

(4) prepare all growth hacking tricks of phase 2

     (only programming, low costs) & run small tests

PHASE 2: Turn every user into an influencer

maximize people in each cycle

minimize cycle

time intervall

Q4 2020:

100k

Q1 2020:

30k

Q4 2021:

400k

... because it is much more fun to start doubling user numbers with 30k than with 6k ...

PHASE 3: Free media reports worldwide

  • wait for the right timing (e.g. VR market or big enough) & get free media reports worldwide (in return for our interface)

  • > 200,000 media contacts + interesting topic + prepared mega stories = last kick to get the snowball rolling

ready to rock? -> 

start media support!

5 Tricks to turn every user into an influencer (3 examples):

  1. "sent by connect"-link attached in our Multi-Messenger  (emails, SMS, FB, WhatsApp, Skype, LinkedIn, etc.)         If you suddenly read "sent by connect" everywhere,  wouldn't you get curious and ask or click on the link?

  2. rewards like limited virtual pets or games for Multi-Messenger-sharings (e.g. media links, 360° videos or screenshots of the virtual home or stickers)

  3. mobile: trigger word of mouth with AR pets or games, realistic ring tones (e.g. fall of a coin) & our secret safe

(1) Maximize the number of people every user reaches:       

      Multi-Messenger-chats with the entire network & sharings

      in all other (social) networks to reach hundreds of contacts
(2)
Maximize frequency with which users promote connect:            different tricks that appeal to different target groups and

      work in different setups (e.g. also outdoor), as well as

      extremely exciting & rare rewards for unaware promotion

MOST IMPORTANT

 

REVENUE FORECAST

With 30,000 active users,

we could make profit.

This is our cautious forecast. Hard to believe?

Test your own estimations in our 3-Years-Plan!

 

SOCIAL IMPACT

Our primary goal? We want to create a data protected alternative for social networks and messengers. A look back at history shows that transparency makes people easy to manipulate and vulnerable.

Especially Virtual Reality makes behavioural observations automatable and should not suffer the same fate as the Internet.

Of course we also have to finance connect, but altruistic goals and making money do not have to conflict with each other. Since our financial success depends almost completely on our user numbers, an unlimited user focus also makes economic sense. That is why we make all decisions dependent on the wishes of our users. Take this as a promise.

Data Protection

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Data Protection, Privacy, Encryption

No Forced Ads

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Free of Charge

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Education instead

of Shooters

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Free VR World

(non-restrictive)

Addiction Prevention

 

Together we first 3 have ...
> 30 years experience
as game & software
developers
> 10 years with VR
> 20 own games
> half a million users

 

​All 3 serial entrepreneurs with ...
> 40 years leadership
> 10 own companies
> 50 million turnover

connect_ecom_team-compressor.png

FOUNDER TEAM

Interested in joining our mission?

There's always room for the best!

Freelancers are also welcome!

 
 

CHECK-LIST

extremely

scalable

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